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by Blarb in furniture-home
One of my early modeling exercises. * PBR metallic roughness textures * Texture resolution : 512 x 512 (bench), 1024 x 1024 (piano) * ARM map : YES * AO map : YES * Color mask : NO * Normal map format : OpenGL * Highpoly triangulated mesh * subdivision-ready : NO * rigged : NO * Internal components : NO * Model is roughly scaled to average real world dimensions Poly count : * Bench : 23,392 Tris * Piano : 61,220 Tris