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by filip.alecsandru in architecture
Game Art: Simple Sci Fi Floor, Low Poly, PBR Maps 3ds Max, XNormal, Quixel Suite, Photoshop This is merley a test for an idea i`ve had regarding baking from high poly on a beveled edge model, mind the normal direction in the model inspector, they are all pointing upwards and thus forced the model to behave like a plane in terms of shading to remove any unwated gradients in the normal map. Conclusion: it works, if you are interested more about my method, contact me! Cheers!