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by bordiug in science-technology
Another 3D model, this time is the old pipe wrench. I tried to achieve more realistic textures. Modeling - Maya and Zrush, texturing - Substance Painter, rendering - Marmoset Toolbag. The model has 4K maps for both PBR workflows: Metal/Roughness and Specular/Glossiness. I will be glad to hear criticism and suggestions. Thank you for watching!