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by Artise1 in architecture
Professional Practice assignment where I am given a outsource brief from a fellow student to create a low poly RTS building. I must follow exactly as it is written in the brief to meet the standard they desire. The maximum tri count limit is 2500, 1 material and 4 texture maps, base colour, mettalic, roughness and normal at 2048 resolution. This was also to be textured within substance painter, with a couple of hand painted elements like the dirt.