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by SchrisArt in architecture
Hello. <br> This is my test project with displacement map, that i made in Blender [Highpoly,Displacement Map] and Substance Painter [Textures,Baking] <br> Sphere in the project has been heavily subdivided to achieve high quality displacement effect , since Sketchfab can't manipulate verts in real time. <br> <br> You can freely use it for Educational or Private, Non-Commercial use.<br> Thanks !