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by alpha_0816 in cars-vehicles
Portable Generator | Hard Surface & Texturing Study I undertook this study as means to test out new modeling techniques: - Mixing SubD, OpenSubDIV, and Creases w in the workflow - Using Zbrush for boolean - Converting a highly detailed model into a game-ready low poly asset I learned many things through this small study most of which were attention to detail for realism and balancing between geometry detail and normal map details. My texturing workflow improved as well where I tried to create a worn-out sticker procedurally within substance painter. Quite Satisfied with how the asset turned out ultimately.