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by mklement
This was a little learning project for me while doing an Unreal Engine 4 C++ course featuring a tank game. During the course an anti-tank turret was implemented using a very basic asset. So I decided to give this a try to solidify my Blender modeling skills and I wanted to improve my Substance Painter 2 knowledge. After a few weeks of modeling and texturing I ended up with this. I learned a lot in the process by making lots of mistakes. I tried to go back and fix them as good as I could, but at some point you got to move and and finish. Overall I'm pretty satisfied with how it turned out. Heavily inspired by this table top model: https://www.pinterest.de/pin/736549714029270312/