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by SirPytan in architecture
I created this medival-dungeon-altar-model at the bib international college Hannover, Germany as part of an assignment. It is one of my first finished 3D models and it uses a normal-map backed from a high-poly model. I used substance painter and bitmap to material to create the materials for it. It is modeled in 3DS MAX. Check out the untextured low poly and high poly model on my profil.