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by senyul in science-technology
This is a **free Blender resource** I created to encourage people who are just starting out with **3D animation**. The basic principles shown here have a wide range of potential uses, from game design, to scientific presentation. Some of the concepts include: * Rotation/translation using [Actions] * Morphing using [Shape keys] & the Shrinkwrap modifier * Texture mapping using [UV coordinates] & [Materials] * Procedural texure animation using [Nodes] For instance, I've animated some of my models to demonstrate: * [**projection mapping**](https://skfb.ly/6SSBo): projecting a texture from a sphere onto an irregular asteroid surface * [**timelapse evolution**](https://skfb.ly/6SzGJ): morphing through 3 scanned baking phases of a fruit tart * [**fossil recovery**](https://skfb.ly/6V6GF): isolating and reconstructing a fractured dinosaur skull * [**rigid body physics**](https://skfb.ly/6TYPM): simulating the accretion of an asteroid Happy modelling / scanning & animating! 