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by MattHarris86 in characters-creatures
This is a photogrammetry project to replicate and convert a high poly photo capture of a metal coin bank to a low-poly model ready to be brought into a game engine. I used Maya to import a high poly mesh that I reduced down to a low poly using retopology. I used xNormal to create my various maps and then brought everything into Substance painter and PhotoShop to touch up and finalize the model.