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by chapinr in food-drink
This teapot was captured as a 3D model through photogrammetry. The highpoly model was made game ready by creating a lowpoly model and baking a new base color map. The lowpoly model was modeled in Maya and the base color map was baked in XNormal. The normal and roughness maps were baked in Substance Painter where final edits were made to polish the model. Photoshop was used to clean up any baking errors in the base color map. This is a project made for a photogrammetry class.