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by hullo in architecture
My entry for the #HauntedHouseChallenge 2020 challenge. We don't have much Halloween here in the Netherlands, but we should!! Great fun again to participate and create something for this kind of challenges.  Workflow:<br> Zbrush for basic low and high poly skull / attributes modeling<br> Blender for UVmapping<br> Substance Painter for texturing<br> Back to Blender for rendering