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by lex_steeven in characters-creatures
Hi everyone! One day I got an idea to transfer a character from Dead by Daylight to Unreal Engine 4 and see how different animations would look on it. I chose Elodie Rakoto. The problem was that there was no Blender model for it on the Internet. As a result, I found this model for the Source Filmmaker (SFM), took the textures from the game through the UE Viewer, combined it in Blender and transferred it to UE4. When i set all the options in the UE4, it was very funny to see how you control a character from a real game and see new animations :) I hope it helps someone. The model of Elodie and many other characters from this game you can find in the workshop of the Steam user - **CozyChicken** (huge thanks to people like him): https://steamcommunity.com/id/hungry_wizard/myworkshopfiles/?appid=1840 **Link** to my archive with animations, mesh, textures and ORM textures of the character: https://disk.yandex.ru/d/3pVW5ChJAZkexQ **Link** to my archive with the UE4 project: https://disk.yandex.ru/d/4RSSalrdYwqVxw