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by newarteest in characters-creatures
Textured low-pol undead organist character I improved lighting on the hair by using this shading trick: https://simonschreibt.de/gat/airborn-trees/ While that link discusses foliage, the same lighting problems (and thus same solution) applies to hair as well. It describes copying the normals from a base surface onto the foliage planes, rather than using standard normals on the planes. In Blender, this is done using the Data Transfer modifier: https://blender.stackexchange.com/questions/98156/copying-vertex-normals