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by Blackhart in architecture
Playing Alien Isolation recently inspired me to start working on my own Nostromo interior in Unity 5, great practise for super detailed hard surface environments and poly-count budgets. These are the walls of the Hypersleep stasis chamber, the first model I've made for the interior so far. I think it's turning out okay so far. *Modelled in Blender, Textured in Substance Painter* **As rendered from Iray:**   