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by kenlong in architecture
Part of the rusty Sci-Fi walkway. This is actually part of a set I put together for a game engine. All use pbr textures with alpha images to cut down on mesh size whilst still giving plenty of ddetail. I always meant to further texture them with paint, highlighting the cables ETC instead of the rusty steel as on this model. There is now a series using a red painted grunge texture for the same models.