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by mmkh in characters-creatures
Here's my 2nd attempt at creating a 3D anime character model (and my 2nd Saitama/One Punch Man low-poly model). I discovered using Maya's built-in "Human IK" feature to create a human skeletal joint setup, which made the process of rigging and posing very fast and easy. It even had a control rig setup which automatically creates control points or manipulators at key joints after skinning, to help with posing the character. :) Software used: Maya LT 2019 Photoshop Substance Painter 3D-Coat